AI VideoAI Video · Lesson 07

AI Voice, Music & Sound Design

Audio is half the film — and the cheapest half to get right.

Video tutorialTrack course · Youri van Hofwegen
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Audiences forgive imperfect visuals and never forgive bad audio. A generated clip with clean voiceover, a music bed and three sound effects immediately reads as professional.

  • Voiceover: text-to-speech with pacing punctuation — commas and ellipses control breath.
  • Music: generate or license a bed; duck it 8-12 dB under the voice.
  • SFX layers: ambience (room tone), spot effects (footsteps, doors), and transitions (whoosh, impact).
  • Loudness: master to roughly -14 LUFS for web platforms.
LayerTypical levelNote
Voiceover-6 dB peakAlways the loudest
Music bed-18 dBDuck under speech
Ambience-24 dBContinuous, glues shots
Spot SFX-12 dBOn the frame of impact

Continuous ambience across a cut is the single strongest trick for making unrelated AI clips feel like one location.

Knowledge check

0/2 answered

What glues visually mismatched clips together?

Music should sit roughly how far under the voice?